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Ugh.. GLBasic...! Blog
22nd March 2011
About 40-odd times I've decided "Right, let's give GLBasic a try!!"
This morning, I was finally ready to actually do that!

...
And then, right out of the blue, and totally co-incidentally, a twitter conversation began with @Indie_DIJ about that very language.
He's uncertain whether his next GLBasic project should be aimed at iPhone or iPad.
...
hmmm...
Should that be a decision?

..?

Apparently GLBasic has issues here.
You need to pick. You can't have both.
I'm not 100% sure how Monkey handles that, but given how my multi-res test demo worked out, I'd imagine that I don't have to preselect the settings.
I prefer the user, or the device to pick.

I'm stopping my GLBasic learning right here.

If the user can't pick it, then that's me out.
Unless someone's willing to show me a GLBasic Window game, where the user can, INGAME, select different resolutions, then I'm done with it.

...
Guess I'm getting a monkey, then.
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Monkey-x , Glbasic , Monkey_or_glbasic
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