A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
30th March, 2011
Well, that was a lovely little blip, there, wasn't it!
I've written half-a-framework three times in a month!
It finally showed this week, when a crazy chaotic week of newness became a horribly pathetic week of giving up.
I'll use this time to make things better.
I've finally re-re-re-re-restarted my Cocos2D framework (another framework) and will be coming up with some kind of new-ness for the BlitzMax framework.
.. yup, might as well stick with Blitz.
Blitz works, Blitz is happy, Sod it..
Stick with what you know.
Next week, new game!
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Jay = BlitzMax + Cocos2D