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Ninja Tweaks!
  17th April, 2011
Still fiddling around with the basics of NinjaDuck iOS, and have actually done a whole lot of work since yesterday. Although, you still can't see any of it yet.
I'm either going to have to set up a camera, or figure out a hacky way to do Accelerometer based gameplay in the Simulator.
eeek!

Yesterday Ninja Duck looked like this..

Big Ninja, Big Duck, Big Frog!

-=-=-

Today, Ninja Duck looks like this..

Littler Ninja, Littler Duck, Littler Frog, BIG TREE and some clouds.
I need to draw some better trees! They were just grabbed from that little "make random sprites" things I did earlier. (in fact, you can watch these trees being made, right here!!
But, yeah, they need redone! Drawing 16x32 pixel tree sprites into a 128x256 pixel area tends to do that!

Still, everything else looks A-OK to me... Or at least, passable, anyway!

Currently fiddling with the physics a bit, and then I'll start building some sort of level based structure to it all.
It'll be a runny leapy jumpy slashy type game, so there'll be plenty more little animals to slash at, a batch of collectables to grab, and.. hmm... maybe some spikes to dislike, too

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Ios Dev
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
(c) Jayenkai 2017 and onwards.
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