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Tomorrow's AGameAWeek... Blog
2nd February 2009
This week, I've been working on an Asteroids game.
On Thursday, it was a bog standard Asteroids game, that seriously needed updating.
On Friday, I changed the controls to mouse. The game plays like a cross between Asteroids and Horizontal Shooter.
On Sunday, I tweaked the controls further, and added particles.
And today, I spent some time tweaking the difficulty.

At this point, the gameplay's "OK".
It's not amazing.
And, I think because of that, I've kind of stalled.
Right now, the game has no music, there's no background, there's no menu, there's no powerups, there's no online highscores, and there's no real "Weeee!!!" fun to the game.
Which is a shame.

But I'll carry on, as I always do.
Tomorrow I'll settle down and persevere with the game, and we'll all see what comes out the other side.

See you tomorrow!! Hopefully with a better game than I have right now!
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