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PRC2 : Day 13 : The Fundamental Flaws
27th March, 2009
As game time progresses, so do the many bugs that appear!
With sprites drawing WAY out of bounds, and memory being messed up all over, there's chaos in the game.
But a few tweaks here and there, and everything's coming together nicely!
Another slight issue, though, cropped up suddenly.
PALib warned me I didn't have enough memory for all the artwork! Uhoh!!!
To be fair, it was 2* 512x512 pixel starfields, so it was kinda big. But even so, it wasn't directly loaded into the Video Memory at the time.. It was just a small chunk of art, ready for use whenever.
That's a slight issue.
I've reduced the starfield, and that's working now, but it doesn't bode well if I overdo the art in future.
I might need to keep an eye on things as I go, because if "Art unloaded" is still taking up that much space in the game, I can't go around crazily drawing mountains of sprites for each and every game.
Anyway, Game #4's in.
And it has a starfield!