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Today's Game... Blog
27th July 2011
During this little AGameADay mini marathon thing I've been waking up, coding a game, then having my breakfast.
Each game's taking about an hour, occasionally 2.
They're quickies.
I also planned not to do Wednesday games.

Today took a detour..

-=-=-

I normally keep Wednesday's set aside for iDev, but due to general chaos, I've had to skip out on that, this week.
Instead then, I decided to have a slight change of plan, and start a game for tomorrow's AGameADay.

Take things slowly, make a nice background, draw a nice floor sprite...
..
I did that by breakfast, ate, went to the shops, yada yada..
I then played about with my generic spriteset, and cobbled together an odd mario'y character..



After a while, this small set of steps had already reached playable levels, and within another few hours the game was done.

I was surprised, to say the least.

An entirely playable Mario clone done within 5 hours, with a bucketload of space inbetween where I was pottering about doing odd jobs around the house!

Blimey!

Don't be expecting that to happen again, we're sticking to the minigame plan.. Back to blocky blobs tomorrow.

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