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Spike Dislike DS! Blog
14th August 2011
February.
The iOS edition of SpikeDislike was kicking arse, the WiLMa edition was doing well, and the PlayMyCode edition was being played quite a bit, too.
What else could SpikeDislike be ported to?!

-=-=-

I wondered about doing a DS edition, but I know what I can and can't achieve on the DS.
I can do layers, and I can do grids, and simple sprites, and all of that.
But a multi-parallax background like SpikeDislike?
hmm..
I wasn't so sure I could pull that off.

Spinal suggested 3D sprites, but my ye-olde edition of DevKitPro and PALib probably isn't exactly best for attempting those, and I've often worried that if I dare update any of my DS DevTools, that all my code will inexplicably break. .. I've seen Spinal do that far too many times

With my limits in mind, Spinal and I decided that he'd be the one to pull it all off, and so off he set, on the grand task of porting Spike Dislike to DS... Or rather, recoding the whole thing from scratch!!

He got a fairly decent scroller up and running nice and quickly, got the nice faded ball/snake thing to work, and even the movement was going well, and then..
well..
Real-world things got in the way, as they always do.

I'd totally forgotten about his attempts, and I'm not sure he even remembered either!
Months passed..
..

When I posted Sheep Goes Left the other day, I think it must've jogged his memory, because last night he mentioned he'd restarted on the project.
A matter of hours later, and he'd sent me a wonderfully playable edition of the game, and then about an hour ago, he posted an even more complete version to GBATemp.

Spike Dislike DS
You can grab it, right now, and play it until your DS runs out of juice!
GO!!

It's exactly what it oughta be!
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