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Pulling my hair out... Blog
25th October 2011
Today's been total utter chaos.

I wrote a bunch of little Badges (Awards?!) the other day, so I've spent today trying to wrangle the code together so that they actually work.

See inside for some oddly missing information.
-=-=-

The first chunk of badges require a specific amount of levels to be complete, within specific groups.
As the player plays, they get totted up within their groups, and added to the lovely growing list of awards.
A long long time ago when I first built my Framework, I assigned the GameMode a specific number.
This number was NOT multiplied by the number of elements for that part, and instead was multiplied by the MOST number of elements for the largest part.
I tend to do that a lot, as it fixes a lot of "too big!" array issues.
On this occasion, though, I ended up having to backtrack from the crazy number, back to the level, in order to figure out where it is, and how many times X/Y/Z has happened.

This proved to be very very difficult, and needed lots and lots of tweak/test/tweak/test recompilations.
As the game grows and grows, a simple compile and run the menu is also taking about 20-30 seconds.
20 seconds doesn't seem a lot, but when you're doing it over and over again.. it sure does!!

I'm really glad I'm not making a mega-massive game, 'cos testing that would really make me go crazy!

PS, sorry if that information's a little bit obscure!
Beta testers should be able to work out what I'm waffling on about!
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