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The end is near!
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3rd November 2011
And I've still got a todo-list as long as my leg!!!
If I want a few people to beta-test the final-ish edition, that's gotta be done by about Wednesday, I think. So, I have about 5 days or so to get everything done, now. After that, hope for the best, and get everything bundled for the coming Sunday. .. eeek! -=-=- It doesn't really help that I managed to spend a good 4 hours, today, syncing up the end credits with the end credit music. Probably should've hunted for some sort of music-beat-detection stuff, but I've tried things like that before, and they never quite happen that quickly! If I DID attempt to find one, I guarantee it'd have taken me longer than 4 hours to find one and get it working. ... Then I'd STILL have to code the end credits! Yeah.. probably best I didn't go hunting, really! I still need to rewrite the credits. They're currently the exact same as they are in the titlescreen's sidebar, which isn't very fancy. But I'm closer, and that's a good thing, right!? ![]() Things to do. The level titles aren't quite as nice as they should be, and need some kind of background to them. I've got badges I've not integrated yet. I have a bunch of extra tiles listed that I've not yet bothered to add.. Shadow1w2 is literally, as I write this, chipping in with all manner of crazy Date related ideas. and then there's the "<-- Menu | Retry -->" thing.. The continue screen is still just a bit of text plopped on the screen. ... I feel like this needs to be something more, but I know that anything I come up with will pretty much be the same thing, but drawn!! Feels like a waste of time that could be spent elsewhere.. If I get 10 minutes, I'll attempt something nicer. On with the code!! Views 61, Upvotes 6
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