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12th February 2012
The Plan!
NeonPlat Classic is the original edition. If I hurry up and quickly build a version of that on iOS, I can get it released in time for my Birthday, then have a 24 hour giveaway like I did with SpikeDislike last year. The Realism For some reason I wasn't thinking about the "it takes a week to pass through review" thing. Stupid bloody Apple... Never mind. I'll probably do another SpikeDislike freebie day or something, instead. Meanwhile...-=-=- -=-=- NeonPlat's kinda coming together. I've got the basics in place, and am working out the physics. Playing the game with tilt-mechanics naturally makes the game feel somewhat different, so it's been tricky to get the gravity and speed to play well with the new analogue tilt controls. I also need to fix up the capture smash thing, as well as deciding whether I should keep the original game's "You got one" smash, or to tweak the game to be more like NeonPlat Adventure, and have the baddies do different things once caught. I like that new mechanic, but in all honesty, I think having that difference helps to separate the two games. Plus, there'll only be a small group of baddies, anyway.. This is only NeonPlat Classic, after all. For those interested, sales for Unijuggler have been a little limited over the weekend. Hopefully it'll pick up during the week. Note to self : Release earlier in the week, to give it a headstart before the weekend! As for WiLMa and AGameAWeek, this Tuesday's Valentine's Day, so we'll be having a nice heartwarming game with lovehearts all over it! Awww, ain't that sweet!! Views 26, Upvotes 9
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