New games every week!
18th June 2007
Over the year, I've started a whole big bunch of games. Occasionally I finish a few! Here's some of the ones that involve Monkeys!
A mini competition was announced over at BlitzCoder. Create a game using no more than 150 lines of code. I created a silly game featuring a spinning set of monkeys, flying through a multicoloured tunnel. You had to shoot the monkeys. This became Space Monkeys 1
<a href="http://AGameAWeek.com/shots/sm1.jpg"><img src="http://AGameAWeek.com/shots/sm1.gif" /></a>
<a href="http://AGameAWeek.com/games/spacemonkeys1.rar">Download Space Monkeys 1</a>
Worryingly, it proved to be quite popular, and given the popularity of Super Monkey Balls at the time, I figured I'd go for broke. Space Monkeys 2 had the same style, and even the exact same background effect as the original, but this time you had a monkey in a ball, and rolled him around a maze. But... You know.. Looking a bit cheap!
<a href="http://AGameAWeek.com/shots/sm2.jpg"><img src="http://AGameAWeek.com/shots/sm2.gif" /></a>
<a href="http://AGameAWeek.com/games/spacemonkeys2.rar">Download Space Monkeys 2</a>
By the time I got up to Space Monkeys 3 I was already starting to run out of ideas, so this one involved some rocks, and fuel or something. To be honest, I tend to ignore this one!
<a href="http://AGameAWeek.com/shots/sm3.jpg"><img src="http://AGameAWeek.com/shots/sm3.gif" /></a>
<a href="http://AGameAWeek.com/games/spacemonkeys3.rar">Download Space Monkeys 3 (If you really want to!)</a>
But then I hit gold with Space Monkeys DX! Featuring a big Sonic Special Stage esque rotating maze, and a couple of other games, too. (Gotta hate the Rock-Jumping!) What started life as Space Monkeys 4 ended up being a nice collection of silly games.
<a href="http://AGameAWeek.com/shots/smdx.jpg"><img src="http://AGameAWeek.com/shots/smdx.gif" /></a>
<a href="http://AGameAWeek.com/games/spacemonkeycollection.rar">Download Space Monkeys DX</a>
And then a return to where it all began, as BlitzCoder held a one button compo, and I decided to bring back the monkeys with a second collection of games. But this time, the games formed an evolving storyline, in which you had to save the Space Monkeys from a gang of intergalactic evil chickens!
<a href="http://AGameAWeek.com/shots/sm5.jpg"><img src="http://AGameAWeek.com/shots/sm5.gif" /></a>
<a href="http://AGameAWeek.com/games/spacemonkeys5.rar">Download Space Monkeys 5</a>
Invisible MunkyI've yet to create a new Space Monkeys game, but in the meantime I did make a nice little platformer that wound up being tied to the whole Space Monkey universe. To tell the truth, this game actually started life as an experimental new Platdude engine. The plan was, build a nice collision system, then add the graphics around it. The collision system worked really well, and the simple line-drawn landscape looked really neat, so I left it as it was! I took out Platdude, and replaced him with an arrow, which is slightly off center, and points to where your character is. An added monkey sound effect later, and Invisible Munky was born. AFAIK it's the only platform game without a main character. And it's great!
<a href="http://AGameAWeek.com/shots/im.png"><img src="http://AGameAWeek.com/shots/im.gif" /></a>
<a href="http://AGameAWeek.com/games/invisiblemunky.rar">Download Invisible Munky</a>
Munky TypingI can't remember what made me create Munky Train. Maybe it was one of those sparks of insanity, I'm not sure, but I drew a silly train and some tracks, and then plonked on a bunch of words to be typed, and the Munky Typing series was born. Shortly after I created Munky Rocket with a bunch of asteroids, and even later I made Heavy Metal Munky for one of the Wednesday Workshops.
<img src="http://AGameAWeek.com/shots/typing.gif" />
Download : <a href="http://AGameAWeek.com/games/munkytrain.zip">Munky Train</a>, <a href="http://AGameAWeek.com/games/munkyrocket.zip">Munky Rocket</a>, <a href="http://AGameAWeek.com/games/hmm.zip">Heavy Metal Munky</a>, and have fun typing!
New games every week!