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Where's My AGameAWeek?
16th December, 2012
I suppose I should explain things. Right now I'm still learning to cope with my health! It's not easy, and it's taken me a heck of a long time. I'm still not up to 100%, but I'm definitely getting close to it.
I'm quite glad that my mind is intact, given what I've been through, but at the minute my mind seems to be quite happy to sit about and be lazy. Although I've managed to create a couple of little playthings, I'm not yet ready to go the whole hog, and whittle out a new game every week. I've started to refer to myself as Lazy Jay, since I can't seem to do anything other than mess about on Twitter and Facebook all day! This is a bad habit, and I really need to kick myself back into action.
In a vague attempt to help Kickstart myself, I've recentl made two important purchases.
First, I bought a laptop, so I can continue to be Lazy Jay, sitting on the couch, but also bother to get some coding done. Has it helped? ... Maybe a little. .. But not a lot, yet!
Secondly, I finally bought Monkey, the newest language from Blitz Research, which should hopefully allow me to write single-source games for Win, Mac, iOS and maybe even Android! I just have to build a whole entire new framework from scratch. .. *sigh*
I'm hoping that, with a little luck, I'll be ready to kick things off in the new year. It might take a few weeks to get the framework running, but I'll try as best as I can.
AGameAWeek is coming back. It's just taking a bit more time than I expected it to!