A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
Monkey Progress : Badges!
24th January, 2013
Took longer than expected, but got a basic "Give Badge, play jingle, show badge" type thing going on in the framework, today.
Easily expands for up to 128 badges, which all get saved, too.
I've also brought back an old HTML file, which I first created in 2011 when I first started experimenting with Monkey. (Wow, was it THAT long ago!?)
The HTML template allows the canvas to be resized easily, thus allowing the player to try out the game in lots of different resolutions, and aspect ratios. Nice, neat, and handy for dev'ing.
I probably won't be allowing end-users to fiddle about with that version, though. It leads to a lot of reloading, and that's bound to be bad for the server! ... and I'm too cheap to buy a better server, right now!
Anyhoo, that's a long way off, yet. There's LOADS more stuff to go into the engine.
For starters, I need to find a handy place for a Badges menu, where players can see their current list of badges. No idea where that's going! The titlescreen's looking cluttered already. hmmm... I'm really shit at making titlescreens!!