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Plans Abandoned Blog
30th October 2013
During most of October I've been building up a lovely little "Compendium".
The idea was to make a collection of 25 little games, and pop it up as a sort of Advent Calendar type thing, but without it being thematically Christmassy, so that you could happily enjoy it at any time of the year.

It's been about 2 or 3 weeks since I started the project.
I got a lovely menu system working, and managed to fit all the usual scoreboard/icon/etc elements in.
Then I started making games.

.. and that's when the plan started to fall apart.

Making little mini games isn't a hard task, especially when you're used to doing fast-paced development, but when you also have 3 DRASTICALLY different targets in mind, it all gets a little bit harder.
Each and every game has to allow for the following.
1. Phone in Portrait. : Requires game to play vertically. Requires Touch Control.
2. OUYA in Widescreen : Requires game to play horizontally. Requires DPad/Analogue & Button control.
3. Windows in Any Bloody Resolution : Requires games to be typically horizontally. Requires Keyboard and Mouse control, and should also have Gamepad Support.

Over the last 10 months, building up lots of games with Monkey, I've learned a lot of little tricks and methods to ensure these all fit together nicely. And, indeed, I can generally manage to get all of these little bits and pieces to work nicely together. My giant Framework takes care of most of the problems, leaving me to deal with just the actual gameplay to worry about.

But 25 of them!?
All at once!!?

Having plowed ahead with the plan for a good few weeks, it's finally time to take a look at what I've achieved, and.. Honestly.. It's not good.
5 games.
5 little rubbish games that aren't really all that good at all.
Well, that's not entirely fair. Two of the games are good and fun, but they're both rehashes of things I've done previously, and in all honesty, are worse examples of both.
The fact that I can no longer be bothered to play any of the 5 games I've made, is a sign that they're pretty much just bad games.

So, I'm going to stop.
With just 4 weeks left, no real plan of what games would go in, and not much motivation to get it all done, I'm going to abandon the plan.
Sorry guys, there'll be no Xmas Calendar this year.


Next Week : AGameAWeek returns.. A month later than scheduled!
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