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Three Steps Ahead..
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10th March 2010
This week, Munky in a Mario Costume.
Next week, possibly Blockman in a Mario Costume. Third week, I should probably do Greenie in a Mario Costume, but that's more 'cos he'd look funny, than for any gameplay reasons! ![]() That brings us to April, and with my head spinning with ideas about "The BIG JNKPlat game", I'm not sure if I really want to attempt that. -=-=- The "Big" idea is way way way too big for me, artistically. I mean, it's a really really huge idea! Plus it'd need levels. Really big levels! It's a very big idea! I'd probably be better off sitting down and doing a nice new annual simple JNKPlat game, instead. Scrap the 3D, keep it in 2D, and see what lovely new tiles I can come up with. I'd probably want to make it a more progress-based game, this time around, but I'm not 100% sure how well that'll work. See, the thing with JNKPlat is.. It's fun to make levels. Levels are great! And, if I make things 100% progressive, then I have to do all sorts of silly lock-outs within the editor. I've never been entirely certain how to do that sort of thing. The game should give you a need to complete things, but it should also let you play around with the editor. Always awkward. The best implementation so far has been DS08. With each different pack having a "Play through or die" limitation, you could make a level pack of 5 or 10 levels, and the player would have to go through 1 to 10 to play them all. JNKPlat 07 also has that, but if you died, you could hop right back to where you were. I think DS08 played it a little better than that. 3 Lives, do or die.. So, JNKPlat10 checklist More movement Probably doing the scrolling from 07 Neat Lighting effects from the start More tiles New moves Multiple Tilesets/Worlds Timer? Any other thoughts? Views 41, Upvotes 10
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