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Invisible Munky 2 - Progress Report Blog
15th March 2015
The engine's working nicely, an art style has been defined, and things are getting put together.
I've started building some proper levels, now, but already the game's feeling like it's still missing something.
At the moment, I'm attempting to add wandering bad-guys into the levels, which should help make things a little less lacklustre, but trying to get them to wander nicely within the areas is proving to be much more complicated than I thought, especially when the levels are build up with nothing more than vector lines, not a usual simmplistic grid.

Still, onward and upward, I suppose.
Hopefully I can get it feeling nice and complicated within the next day or so, so that I can focus on building up the levels again.

IM2_004

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