Things aren't going too badly in the Level Editor.
A nice bar, Selectable objects, Test button, Tabs..
In many ways, things are about the same as they were before, and that's exactly how Platdude likes them!
Keen observers might notice the lack of lights and switches. The whole purpose of the lights was to limit what the player could see, but when you've got an option to zoom super-close, the game already has that limitation. As a result, I'm not 100% sure it'd be worth spending the time implementing any "darkness" to the game. Maybe later, but for now, having the ability to set super-close in the level's settings does all that it needs.
Speaking of which, I should probably make a Level Settings thing in the editor!