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Y7 - D238 - *Blocked* Blog
26th August 2015

Developments



Last night I added some blocks to the Level Generator, which of course then required me to faff about adding extra rules to the player, and the baddies, and the other objects, to ensure they collide "roughly" correctly with the tilemap.
It didn't take too long to get the basics in, but having to essentially rewrite the rules for half-a-dozen different object types meant for a long and complex bit of work.



For example, some of the enemies will want off a floor, dropping down to the layer beneath.
Other enemies will instead turn around when they hit a ledge.
Thrown balls and ice rocks will bounce off walls, whereas flowers will smash on impact.

These are the basic rules that were implemented into the original NeonPlat Adventures, so have been recreated here. I'm also planning to add a bunch more rules, which will hopefully make the enemies a little more intelligent this time around.

-=-=-

Daily Doodle : No Escape Plan




Platdude's stolen a gem, but is having some trouble escaping from the desert.
That's what you get for stealing, Platdude!!

Mailbag : Empty



If you'd like to stuff my mailbag, (please do!) you can do so right here, at https://bit.ly/AGAW_Mail . Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.


SpikeDislike3 : GameJolt Upgrade



The original plan was, the more EPIC SALES I get for SpikeDislike3, the more I'd unlock in the GameJolt edition.
2 months later, and just over 100 sales is certainly not reaching EPIC SALES proportions!!!

I've unlocked the next 5 themes in the GameJolt edition, because I suppose I'm too damn nice for my own good.
Bah, humbug.

You can play 100 free levels of SpikeDislike3 at GameJolt

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