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Y7 - D246 - Battling with AI
3rd September, 2015
Yesterday I started to put some effort into the "Pre-Game AI Player" stuff. It's going to be a lot more complicated than I'd thought, but I'll try my best to get it working.
I basically need to create a computer player that runs through the level, ensuring that you can at least reach the end without dying.
Along the way, he'll generate a path which I'll use to plant various objects like the Checkpoint flags, and perhaps some evil objects to get in your way.
This won't, of course, be the ONLY path, but it'll ensure that there is at least one way to complete each and every level.
..but it's going to be tricky to make it all work!
Wish me luck!
Daily Doodle : The Reptile House
Platdude takes the schoolkids on a tour of the zoo, making sure they stop off at the Reptile House, so they can all be scared witless by the epic size of the Big Snake!
MailbagToday's mail comes from.... a mystery person..
I get this sort of crap in my email every frickin' day.
I'll admit that it usually does indeed wind me up, and that if you're a Twitter follower, you'll have no doubt seen me ranting and raving about it before.
The basic issue, here, is that people see a site called "AGameAWeek", and can't possibly imagine that it's JUST ME.. The idea of a single sole developer actually CREATING AGameAWeek is far too difficult for them to comprehend.
Instead, then, they assume that I'm just reviewing a game a week, and begin their bombardment of my inbox, advertising their wares, in the hopes that I'll review their game.
In many ways, this is frustrating and annoying.
In other ways, however, I'm pretty sure this is some sort of Karma payback for the amount of spamming I've done over the years, about my literally hundreds of games!
If you'd like to stuff my mailbag, you can do so right here, at http://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.