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Y7 - D259 - iOS Test
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16th September 2015
DevelopmentsAll the main pieces of the menu system are now in place. Or at the very least, you can now start the bloomin' game again!! Pick a World, pick a Zone, start the game, get through or die, complete levels to unlock more worlds, rinse, repeat! The basics are in. The generator's generating, the levels are selectable, and that's all good to go. Next I need to start working on level themes, all those different baddies, some hats, and figuring out what to do at the end of each third level. A boss battle? Hmm.. Oh, and continuing to fix up the damn music engine which is still throwing out some alarmingly tragic instrument clashes! Meanwhile, I figured it was probably time to give it a test on my iPad, so ... It took a little tweaking to get the controls working well. Reminder : What works when testing with a mouse, doesn't always work when testing with your thumb! They're very different beasts!! Mario Maker LevelsED35-0000-0015-51F7 : Beginnings 9DFC-0000-0020-7AE8 : Obligatory Shrine CEC2-0000-0021-0192 : Upwardly Mobile B4C8-0000-0022-443B : Goomba Holiday E45B-0000-002D-3CA6 : The Spike That Spikes 4B2D-0000-0036-D636 : Another Castle F400-0000-0036-F5F9 : Spike Dislike 3444-0000-003C-889F : Tetricide 7F03-0000-003C-9B88 : Floaty Castle CD72-0000-003D-3D20 : Repeatavitativity -=-=- Daily Doodle : Too Many CablesPlatdude's unhappy with all these wires, everywhere. VR's nice, but Wireless VR would be even better. Mailbag : EmptyIf you'd like to stuff my mailbag, (Please do!) you can do so right here, at https://bit.ly/AGAW_Mail . Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually. Views 15, Upvotes 6
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