A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
About Games Pixelart Music Poetry Home Patreon Mailbag Scores
Blog
Level Generation
  19th January, 2016

Developments


I seem to be getting nice and quick at this, now!

-=-=-

This time yesterday, I was looking at a series of unconnected tiles on a spritesheet.
Now, it looks more like this!



Next I need to add wall collisions, then I'll see about adding some weapons and aliens, and then we'll see where we can go from there!
Woot

Daily Doodle : Balance is Key



Glad I'm not the one doing this..
My balance is awful!

Mailbag : Empty

If you'd like to stuff my mailbag, (Please do!!) you can do so right here, at http://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.

Views 18, Upvotes 3
Daily Blog
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
(c) Jayenkai 2017 and onwards.
Blog - Level Generation - AGameAWeek