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Shrinkage
20th February 2016  

Developments


Bigger isn't always better.

-=-=-

Spent far too much time, yesterday, trying to get a good feel for this week's game.

The large levels ended up being far too big for fun little adventures.
I'd rather it didn't end up a giant sprawling "hunter" game, like Futrino and Space Station A6-100 turned out, so am trying to find ways to compress the levels into smaller areas.

I'm also probably going to strip out the "1,000 levels" thing, and just have random levels instead, because at the moment the game doesn't feel like it'd support 1,000 levels. It's all very samey!

I still have to tackle a lot of the actual gameplay, though. There's only 2 days of coding left, and a whole lot of game needs doing.

Meanwhile...

I discovered this, last night!
CoinBros Plays JNKPlat (or Junkplat, as they mistakenly call it)

8 whole videos dedicated to JNKPlat3D 06, which will be 10 years old in May!
.. Yikes!

It's certainly not my favourite of the JNKPlat adventures. I don't like the "A/Z for Back/Forth" 3D controls for starters.
But it's nice enough.
JNKPlat 3D 09 Trial is a much nicer game, as is the proper 2010 edition, and of course the wonderful DS 08 edition

Anyhoo, there you have it.
8 episodes to watch..

JNKPlat will be returning, eventually... I hope..


Daily Doodle : A Dry Run



Platdude's testing out Santa's Sleigh, but without a decent amount of snow, the reindeer are finding it very hard to take off.

Mailbag : Empty

If you'd like to stuff my mailbag, (Please do!!) you can do so right here, at http://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.

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