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Android! "RAWR!" Blog
7th December 2016

Developments



So.. I picked a font!

-=-=-

It took several hours of flicking through hundreds and thousands of fonts, to find "just" the right one.
For each font, I needed to render it out as a bitmap font, open the image into PaintshopPro, add a shadow, save it back out, dig out the Kerning values, copy+paste those into the Framework, then test that it looked decent in the engine.
In the end, I finally settled on yet another of Brian Kent's wonderful AEnigma fonts.

Bandwidth (Bandless!) is my current chosen font for future AGameAWeek projects.

Meanwhile



I did a test compile of the Android version.
The "Marshmallow" test compile ran well on my Archos Gamepad 2, which is a JellyBean device.
I'm fairly sure it shouldn't be able to run on that..
But it does..

However, the test compile wouldn't even install onto my newer Marshmallow-based Acer device.
So, basically the Marshmallow compile doesn't run on Marshmallow.

*shrugs*
I guess I know what I'm going to be doing, today, then!

Daily Doodle : The Anticipation




The ride up is fine, but the journey back down is exhilarating.

Misc..



I remember the days of old.
When a whole universe fit on one floppy disk.
But now everything is so large.
That my unfinished test fills up four.


-=-=-

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