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Android! "RAWR!"
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7th December 2016
DevelopmentsSo.. I picked a font! -=-=- It took several hours of flicking through hundreds and thousands of fonts, to find "just" the right one. For each font, I needed to render it out as a bitmap font, open the image into PaintshopPro, add a shadow, save it back out, dig out the Kerning values, copy+paste those into the Framework, then test that it looked decent in the engine. In the end, I finally settled on yet another of Brian Kent's wonderful AEnigma fonts. Bandwidth (Bandless!) is my current chosen font for future AGameAWeek projects. MeanwhileI did a test compile of the Android version. The "Marshmallow" test compile ran well on my Archos Gamepad 2, which is a JellyBean device. I'm fairly sure it shouldn't be able to run on that.. But it does.. However, the test compile wouldn't even install onto my newer Marshmallow-based Acer device. So, basically the Marshmallow compile doesn't run on Marshmallow. *shrugs* I guess I know what I'm going to be doing, today, then! Daily Doodle : The AnticipationThe ride up is fine, but the journey back down is exhilarating. Misc..I remember the days of old. When a whole universe fit on one floppy disk. But now everything is so large. That my unfinished test fills up four. -=-=- If you'd like to stuff my mailbag, (Please do!!) you can do so right here, at https://bit.ly/AGAW_Mail . Send comments, questions, game ideas, thoughts and more, and they'll usually show up on my daily blog, the very next day. Views 9, Upvotes 3
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