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Happy New Year! Blog
1st January 2017

Developments



Thank god that's over!
Now we just have the inevitable Nuclear Winter to look forward to.

-=-=-

I probably shouldn't already have a plan in mind for this year's Xmas game, but.. I have!
I've done 3 advent calendars, and they've gotten progressively worse. This year, then, I'm going to opt for a "12 Games of Xmas", instead.
Launching on Xmas Day, and spanning nearly 2 whole weeks, there'll be a different game every day.
I'm not sure if, like the 2010 collection, I'll be sticking to the exact 12 Days of Christmas lyrics, but that's certainly something to think about.
... And there's plenty of time to think about it!

But in the meantime, there's about 40-odd weeks of AGameAWeek to think about.
I'm "close" to having the new Framework ready.
Over the next couple of days, I'm going to create a minigame that can be used to test controllers, and will be sending that off to TeamOUYA to double check all my workings.
I'm not sure if I'll release that game publicly or not. I guess it depends on what the game ends up like!
But I'll certainly be trying to come up with something interesting, so it might indeed end up being used as the first AGameAWeek of the year.

Daily Doodle : Until Next Time




SantaPlat and his reindeer are heading back to his home in the frozen wastelands, where him and his elves will be preparing gifts for the next big gift-giving season.
In March, they have to deliver hundreds of thousands of tiny little Switches.

Misc..



Festivities over,
and fun times, relaxing.
Now back to the code,
where things are more taxing.


-=-=-

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