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Progress On.. Progress Off...
  21st June, 2010
I'm definitely sticking to that 90 minute thing, it's just that, right now, you can't see it!!

Yesterday I fixed up a few things over at Socoder.net. I added a nice upload gallery on the right, and fixed up a few little annoying bugs that needed tweaking.

Then, at 10pm, I decided to make a new game.
And the game went well.
And the game got done.
And I was happy!

(Note, this is 2 90-minute sessions!)

At the start of the game, I considered redoing it for the iPod, so I took the time to figure out the sizes, so that it'd all fit on there.
At the end of the game, I started to get all creepy and paranoid.
I haven't played a game like that, and I quite like it.
It's fun, it's puzzley, and it's got legs.

But... If I put the Blitz game online, now, someone might nick it!!!!
Nooooo!!!!

(because it's really easy to do!!)

I wondered how easy it would be to do.
Then I went to bed.

..
Then I kept wondering.

And I starting coding it in my head, and working out a way to get the spritesheets to work, and figuring out how to get the titlescreen going, and doodling all the backgrounds in my head.

Then I realised I'd had WAY too much coffee!

No matter, up I got
At 3:30 in the morning, I trundled over to the Mac and powered everything up.

I was half-asleep, I was full of caffeine, but I gave it a go.

I didn't quite get to the point where I started added gameplay, but I'm really happy about the fact that I managed to get some lovely card-flipping sprites onto the screen, and managed it all within the space of only 3 hours, whilst half asleep.


View on YouTube

Then I went back to bed...

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