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Player Thoughts - Rollyblob Blog
10th July 2017
Each week, after I post a game, I get a nice set of comments from people.
Let's take a look at this week's!
Yeah, the puzzle part of this game is what set me off thinking about Quadoban.
I've spent much more time, this week, playing and rejigging bits of Quadoban than I have focusing on this game, and .. Honestly, it shows!
This isn't the best game I've done, recently, by a long shot.
It was necessary to add such paths, to act as a kind of Tutorial, but without it being too Tutorial'y.
I've been trying to do this more and more, lately, and with this game it seems to fit rather well.
Lots of pretty generic synthy sounds, for this one, I'm afraid.
I spent about 5 minutes, maybe less, playing with Bfxr and that was pretty much it!!
Even the music's from last year's "Liquid" ALBum.
I tried my hardest to make the levels as complex as I could, but without more time, I could only really generate simple little levels.
You'll find that, once you've played half-a-dozen levels, the path layouts start to become really obvious.
Or, maybe that's just because I know how the generator works!?
To me, it needed something a little more taxing, which is when I added....
Well, like I said, after a few levels I got the feel of the puzzle element a little too much, and the game became rather monotonous and dull to me.
I added the swirly flaming balls in an attempt to make things a little more complicated.
I guess I overdid it, huh?!
Again, another "quirk" born out of my need to make things more exciting.
The puzzle mechanic would've been ok had I got the generator up to a decent spec, but it seems to keep generating the same paths over and over and over again.
Possible solutions for that are of course adding a level editor, but I'm still not comfortable doing that in Monkey, mostly because it's hard to then share levels without me additionally needing to create a massive online server to host them all!!
So, instead, I opted to make the game harder, with the flying flaming balls, and the insta-death stuff, too.
I apologise that neither of these elements seem to have turned out very well.
Perhaps I should do a DX fixup edition of this game, later on down the line..?
.. And, to be honest, I could do with designing a proper art style for the game, too.
Everything about this game is more than a little rushed!!
Views 77, Upvotes 16
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