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18th October 2017
I really need to finish off this week's game!
-=-=- My mind is enjoying the idea of jumping head-first into the new AGameAWeek C++ Framework, but I need to put that on hold, and finish off this dungeon romping thing. Enemies are in, but I think I should probably tweak their movement a little, as they're all currently clinging to walls! Once that's done, time to add all manner of collectables, and then maybe come up with some kind of "Level Complete" method. Currently it's just all full of respawning enemies, but that doesn't really work for Treasure Chests. *shrugs* It's nice enough, though. Plenty of moments where the player gets to freak out, as the screen scrolls to reveal oodles of bad guys!! Mmmm.. Deadly! Meanwhile..The new Framework ("AGAWFrame?") has a heck of a long way to go. In fact, it's barely really started. Today I need to focus on getting the very very basic Hello World test to run on other systems. Not sure how well that's going to work, but I'll post more, as I get around to attempting it! Views 22, Upvotes 4
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