A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
every week,
unless exhausted!
About Games Music Pixelart Poetry Home Patreon Scores JNKPlat Petit Switch
The Box - Part Four
  20th October, 2017
I wasn't expecting my first attempt at iOS/XCode to run smoothly!

The main complaints from the dozens of error messages, were warning me that "C++ Expects Types" when declaring and using functions.
Well, no.. It doesn't..

It's working fine in both the Windows and HTML editions.

XCode expects types.. Not C++. C++ is fine without!


So I tweaked the .cpp and .h files, jiggled bits around, and eventually got the test thing to compile.
It output "Hello World" to the debug message thing in XCode, but curiously didn't output "This is a test!" which it really should've done, and I'm not sure why it didn't.

However, to get it to that point, I needed to do a LOT of tweaking.
If I have to do that for every compile, it's going to do my head in.
So, I think I need to strip things out, and maybe rework the code with Types in mind, rather than blindly bounding ahead without them.

Bah, humbug!

Back to square one, I suppose.

Good thing I decided to test this stuff at an early stage!

Views 77, Upvotes 10
2018 Framework
Site credits : If you can see it, Jayenkai did it.
(c) Jayenkai 2017 and onwards. RSS feed
Blog - The Box - Part Four - AGameAWeek