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When 32 Isn't 32 Blog
1st November 2017

Developments



32 pixels are winding me up!

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I thought I'd done all my scaling perfectly, as my test sprite was showing up at a perfect pixel resolution.
Yesterday I added a plain square 32x32 pixel rectangle, and it was somehow showing up at a drastically different size.
D'oh!
I spent about 2 hours trying to figure that out, last night, and still haven't fixed the thing.
Can't seem to focus on anything else, as that little discrepancy is winding me up.

Grrr.
Such a bizarre issue, too. I was almost certain I'd got all my maths right. Of course, I don't HAVE to make it exact, but it's probably best to get it as close as I possibly can.
And 4 pixels off isn't close enough, for me!!
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