New games every week!
Audio - Day One
Blog
2nd November 2017
First step, trying to get OpenAL to compile. -=-=- This took about 2 hours, give or take. The hardest part was figuring out what bits of the OpenAL library went where. The al/.h files went into MinGW's include folder, whilst the libs went into the Framework's folder, and links had to be added to the build command. Complicated stuff.. This C++ stuff ain't easy, is it!?! Also, I have no idea if that even worked. It says everything's fine, and the exe now has a slight delay when it first loads, so I can only assume it's doing something.. But I can't test it until I can make it go "beep", and I can't do that without loading any files. Next step will be me trying to figure out how to load an audio file, then trying to get it to play! After that I need to deal with audio streams, and figure out what format my audio's going to be in. Yeah, this is probably not going to be as easy as finding a random .png loader and going "Oooh, it magically works!!" Views 87, Upvotes 18
2018 Framework
New games every week!
|