A brand new game
for Windows, HTML5, iPhone, Android TV and more,
Android still isn't do-able.
I'm going to have to scale back the code to practically nothing, and build it back up bit by bit depending on what does or doesn't compile, I'd imagine.
Odd to find a complete crash, rather than a giant sprawling list of errors, though.. But then that might also be down to the sheer number of compilers that I've got running on the system. Maybe it's trying to compile it with the wrong thing?
I'm now wondering if it might be a good idea to make use of those VirtualBox Linux systems, and try compiling using those, instead.