A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
13th December, 2017
With the controller doing proper feedback, now, it's time to look into integrating it into the framework.
Today's task will likely be to figure out how to do a "Define Your Controller!" screen.
I have an image in mind, but whether I can achieve it in the framework, I'm unsure. I'm also not certain that I can fit all the controller button names around the screen, too.
It's certainly going to be an overly complicated screen full of oddness!
In addition, I need to add toggles for the left and right thumbsticks, because certain controllers (bloody X360 controller!) seems to invert the Y axis on the thumbsticks.
No idea that that's about, but it's been an issue I've had for a long while.
Anyhoo, that's today's job. Controller options.
*sigh* This bit's taking far too long!!