A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
16th December, 2017
The new control system is coming together nicely, but the redefine functions are a bit messy, right now.
Although it "kinda" works, it's not in a good state.
It doesn't display a list of the current key/gamepad buttons, nor does it properly let you enter new ones.
But it does at least display which of the virtual joypad buttons are pressed when you tap a real-key/gamepad button.
.. If that makes sense.
Today I need to get the redefine function working properly, add a save routine, and then figure out what I'm going to do about the analogue sticks, as they also need those all-important "Invert Y Axis" options.
But it's getting there.
Slowly but surely!