A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
About Games iPhone Pixelart Music Poetry Home Patreon Mailbag Scores
Blog
Back to the Framework
  1st January, 2018
Xmas and New Year is over and done with, so it's time to get back into the swing of things..
...
.. By doing more bloomin' menus!

-=-=-

Today I took the time to rejig the Options menu to make it a little less messy, as well as getting the Pause menu to work properly.
I also added a very simplistic "Invert Thumbstick Y" option to the options menu, which will have to suffice until I get around to wanting to do more stupid bloomin' menu organisation.

As well as that, I got the "Game Over" screen to work.
It works the same way as last years, with a number!=0 being set and that being assigned to different messages, be it "Game Over", "Level Complete", "Quit Game" or whatever else I can come up with as I move on.

Tackling scores will be next.
I've set aside 20 values per "level" or game mode (Easy/Normal/Hard), for up to 1024 levels.
It *should* be enough for most cases. I can't imagine making more than 1000 levels in anything like that.

.. I think!
Maybe!

Views 15, Upvotes 2, 1st January, 2018
2018 Framework
Site credits : Jayenkai put all his heart and soul into everything you can see on this site.
(c) Jayenkai 2017 and onwards.
Blog - Back to the Framework - AGameAWeek