A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
Flapping To Success
4th February, 2018
I had to rejig a small amount of the framework, yesterday, to allow me to access the controller's thumbsticks separately from the d-pad.
It's not too big of an issue, but it's one of the many things that are bound to crop up, where I've tackled part of the framework in one particular way.
When it comes to using the thing, I find I need it in a completely different manner.
There's now three different styles of accessing the thumbstick in the framework, each having it's own rules, but all three hopefully functioning correctly!
With that in place, Flappadiddle-Doo's controls are now much more precise.
Today I need to add flame-bars and also get around to adding a standard walk animation for our hero. .. Because he never had one!