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Back to the Car
  29th March, 2018
Having attempted a whole host of other ideas, this week, I'm currently back to driving a car around a small track.

Top-down, 2D, probably timer-based.
Today will be about getting the physics to work, and figure out exactly what style the game will take.

-=-=-

As with Traffic Cones, I'd like to do something "silly" with the engine.
I'd also like to try to get skidmarks drawing nicely to the background buffer, too.
There's quite a few things to achieve, and I'm not sure if I'm going to be able to do it over the next few days.
But attempt I will.
If I can't manage it, we'll make this a two week project!

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