A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
About Games Pixelart Music Poetry Home Patreon Mailbag Scores JNKPlat Levels
Blog
Ooooh!!!
  12th April, 2018


OK, step 2 complete.. Only took about a week!!

-=-=-

After tweaking so much code that I felt that Programmers Notepad would at one point explode from all the Undo'ing I was doing, the 3DS is FINALLY showing "Bloke" (aka Roland)





The engine takes the 32x32 pixel original sprites and shrinks them down to 8x8 pixel sprites. They're a little gnatty, at the minute, but that should be fixable later by adding smooth scaling instead of pixel-based scaling.

But, the sprites are definitely showing up, and that's a GREAT improvement. Additionally, the bloke-sprites are working on the 3DS Hardware, too, so ... Epic!!

The next task is loading in multiple sprites, and seeing if I can flick between them during draw commands.
Eeek!
I think I'll leave that until tomorrow.

Views 67, Upvotes 5
3ds Homebrew
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
(c) Jayenkai 2017 and onwards.
Blog - Ooooh!!! - AGameAWeek