A brand new game
for Windows, HTML5, iPhone, Android TV and more,
14th April, 2018
Today's challenge.. Can't seem to get colours working. Hmm..
Or, rather, I CAN get them working, if I then ignore the texture.
Seems to be an either-or issue, right now, and I need to figure out how to get both of them to work together.
Meanwhile, yesterday's test of Flappadiddle-Doo actually worked reasonably well.
I had to tweak a bit of the ingame scaling code to fit the smaller screen, but otherwise things went reasonably well.
Some of the current issues are.
1. No primitive drawing, yet. (The trail that flappy leaves behind him)
2. No buffer drawing, yet. (The whole background!)
3. No audio, yet. (Definitely need to start looking into that!)
But.. Otherwise, I'm quite happy with the way it's turned out. It certainly seems like it could end up working on the 3DS quite well.
For reference, this IS Flappadiddle-Doo, with next to no code tweaking whatsoever. I opened the folder, copied a few lines of ThreeDS include into the code, tweaked the scaling a bit, and then.. Blammo.. Flappadiddle-3DS!