A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
24th May, 2018
This week's game now has audio, as well as oodles of death.
The game more or less plays as expected, so I'm going to spend the next couple of days trying my best to add additional features into the mix.
Powerups would be helpful. Maybe a shield of some sort, or something that doesn't result in an insta-kill.
I could also do with adding some nice background scenery, and then coming up with a way to earn bigger and better highscores.
At the minute, there's no real "goal" for the levels, so I also need to think about how to implement something like that.
But the game definitely "feels" like it should, and that's the most important thing.
Oh, and our little hero can't currently die in the 3DS version due to more number scaling issues!