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Lazyman's GUI
  29th May, 2018


Spent most of today trying to find the right feel for the controls.
I'm still not 100% happy with them.
Although they feel ok with the tapping of keyboard keys, they feel totally wrong when trying to play with a DPad, which is odd, because I tend to think of those two things as being very much the same thing.

Anyhoo, other than that, the game seems to be coming along nicely, although I've yet to add anything new into the mix.
I'm currently trying to think of interesting ways to add a bit more action into the mix.

I've often found that Blockman Gets works best when left as just a simple puzzle game, but it's starting to feel a little dated, and I think it needs something.. .. More!!
Hmmm..

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