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Something Bouncy?
  26th June, 2018
My mind wanders back to a game idea, long long long ago.

Super Bouncer (2003!) never got off the ground because I knew I'd need really big levels, and I couldn't be bothered to make them!
(This is a running theme)

With my modern day proc-gen methods, I could probably get a decent random-path generator up and running to keep the game varied enough to be interesting.

Couple it with better collision detection (really, anything would be better than the old test version!) and it has the potential to be something vaguely decent.

I'll be making a start on that, today, and ... We'll see how it goes.

If you have any suggestions for things you think might make the game interesting, be sure to let me know.

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