A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
27th June, 2018
Progress : The ball has gone.
Now the main character hops up and down, instead.
At this point, things have a definite "SpikeDislike" feel about them, so I'll need to figure out a way to make a more interesting distinction between the two games.
I'm probably also going to have to change the "floor" tiles from solid blocks into something the player can hop up and onto, I think, to allow for the randomness of the levels. I'm not sure, yet.
I'll have to play it by ear.