A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
19th October, 2018
One of the Advent Collexion ended up being stripped out again, yesterday.
As much as I enjoyed it, it was completely uncontrollable, and ended up with you dying much more than you oughta.
I don't mind hard games, but difficulty should be down to how hard the actual gameplay is, and not how hard the game is to actually control.
I hope that, for the most part, I've succeeded in achieving that.
Instead, I re-imagined the game as a bit more of a static one. Stripping away the scrolling and making the elements move around themselves. It made for quite a different game, but it definitely feels like another one of my older games, now.
Seems like, as much inspiration as I might be taking from alternative games, I somehow end up right back where I started..
Still, the list of potential ideas is wide and varied, and hopefully I can end up with a few winning ideas along the way.
Work on JNKPlat is a little slow, right now.
I'm hopeful that, once all of the online functionality is working, I can once again focus on making the final few levels, and getting the last bits and pieces into place.
For now, it's all kinda dragging on, as I struggle to get all the code to work between the game and the server.
This is almost as bad as making menus!!