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Not a Looker
  3rd February, 2019
All the focus for this game has been on its balancing, and I've barely touched the graphical style at all.


Today's the last day.
I'm definitely releasing tomorrow whether it's good or not. To be honest, I think I got sick of this game about a week and a half ago, and have just been prodding it into playability out of lack of other ideas.

Bah, humbug.
Not a happy game.

Today, finishing things off, doing screenshots and logos and icons and such, and then I'll start compiling and bundling it all up.
Look forward to a vaguely playable thing, some time tomorrow.

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