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  6th February, 2019

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Today I've been poking and prodding at the game's timing, trying to find the best way to get things running as smoothly as possible.

Currently the ball's trail is a little wonky, mostly down to the delta timing involved throwing it off a little.
But for the most part, things are looking really quite compatible between versions.
This also goes for versions with a low framerate, too.

In the video above, there is audio for both the 3DS Homebrew edition and the laptop's version. You can (Really!) hear both, but the two have synced up so perfectly that it's almost imperceptible.

I think that counts as a plus!!

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