A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
7th February, 2019
Scoring is now in, along with the typical swooshy points that flail across the screen.
I've got the swooshes looking fairly interesting, whilst also making sure they don't become "too" distracting. Hopefully I've succeeded, but only time (and people complaining!) will tell.
I then popped the test version on my 3DS, and spent about an hour "playtesting", which is probably a good sign!
Today, I need to rejig the menu, so that it feels a bit more "SpikeDislike"like. At the moment it's our old "Easy, Normal, Hard" menu, but it definitely needs something different.