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Scoring Blog
7th February 2019


Scoring is now in, along with the typical swooshy points that flail across the screen.

-=-=-

I've got the swooshes looking fairly interesting, whilst also making sure they don't become "too" distracting. Hopefully I've succeeded, but only time (and people complaining!) will tell.

I then popped the test version on my 3DS, and spent about an hour "playtesting", which is probably a good sign!

Today, I need to rejig the menu, so that it feels a bit more "SpikeDislike"like. At the moment it's our old "Easy, Normal, Hard" menu, but it definitely needs something different.

Hmm...
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