A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
4th March, 2019
On occasion when coding the collection, I've had a severe "Black screen, no further" scenario.
Usually it's only happened to me during actual development, when I've tweaked something in the save file a little "too" far, and it's broken the entire game as a result.
But, apparently it's happening to the live version, so it definitely needs to be looked into.
At one point, I started adding a failsafe "If broken save, ignore save and carry on without it" thing, but .. I can't remember if I finished that off. I'm guessing probably not if this is happening.
I should probably add a secondary timeout to the page, to refresh the things, should that happen.
Lots to work on, today!
Thanks to RSKGames for the log, it's always handy to get a little detail into why things aren't working properly.