New games every week!
More Sounds! Blog
23rd March 2019
Updated the sound engine to cope with smaller sound samples.

I'll be trying to tweak the audio engine again, today, to see if I can do 0.25-second length sounds, and have them play on all the usual browser targets.

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This will, of course, require a bit more tweaking to the framework, but hopefully it should all be easily reversible. (The backup is plodding along, as I type this!)

Once it's working, I'll start adding a few more sounds into the engine. More clicks and taps, so that board games have the right sounds, instead of (as Four in-a Row currently does) going "Pop" all over the place due to a lack of sound effects!

@RSKGames


I have played similar games recently and I have never managed to beat the AI (wild.maths.org/creating-squares). I was having similar feeling in ''Four in-a Row'' but then I managed to win two games which was good as playing without able to win at all is no fun.


Yeah, I played it for a decent session, last night, and managed to beat it roughly half the time. (21/44) I think that's quite a well balanced AI, but I'd still like to add a few extra rules. It can occasionally completely miss a really obvious move, and its those really obvious fails that I need to look into.



I agree that having a "too good" AI player can put you off, so it's nice to have the ability to occasionally win. Just not through the stupidity of a broken AI

Current version of AI can be used for Easy or normal mode if the AI is tweaked to always win in the future.


Possibly. Yeah..
But where would I put such an option?!
Suggestions welcome!
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