A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
15th April, 2019
Testing cards, today, and .. I'm not happy with the landscape card.
It feels too tall, and yet that's the same size I'm using for all my other cards.
I don't want to have to redo all my card code, but..
At the same time..
Anyhoo, basic functionality of "Other Cards" is now in. I need to figure out a good way to implement all the different types of functionality that the cards will have, in a way that can be reused over various games.
I'm thinking something like a couple of values per card, one for "Function" and a second for "Amount". That'll probably do..
Then, you could have "Property - Function=Price, Amount=£xxx" or "Weapon - Function=Damage, Amount=3pts" or "Move Back 5 Spaces - Function=Move, Amount=-5"
Although, immediately, a Monopoly-esque game would break that logic, since it has about 5 or 6 values on each card.
But, for a starting point, it seems fairly reasonable.
Tomorrow... Making something with cards, I reckon..?