A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
A man that cannot see any difference!
21st November, 2008
I won't post a screenshot.. you wouldn't be able to tell the difference!!
But there is a difference..
Today I spent most of my day working a little more on the "Building up" stuff. That is, setting things up so that you start off easy, and things gradually get tougher.
I've put into place a huge number of little variables, all over the place, that should help decide how things progress in a level. Again, these will (somehow?!) be accessible within the editor.. once I bother to start it!
But currently I can have chaos from the start, or a really nice paced slow build of doom.
So that's nice to have.
I also nipped back into the graphics and did a few nips and tucks here and there, as well as getting the Red Breeds to explode nastily, the Pink Breeds to do their "Release a Swarm" thing, the Blue Breeds to run a little faster, and the Yellow Breeds to drop Multipliers..
Then I removed the Yellow Breed's Multipliers! I'll probably get them to drop guns, or something, 'cos it got WAY too easy to keep your Multiplier thriving when they actually came towards you!!
I should probably point out that the Guns and Multipliers will pretty much work the same way they did before, except that when the Multiplier hits the bottom, rather than hitting 1x straight away, it'll start beeping, and then plummet from your current multiplier, back to 1x.. This oughta give you a second or so to find a Multiplier pickup, and save at least a small bit of it!
Seems a bit fairer.. It was no fun when you'd racked up a high multiplier, and then suddenly lost it..
Um.. More to come!!